Tag Archives: loc

War rages across the lands in fantasy strategy game Legends of Callasia! [Press Release]


Inspired by Civilization, Heroes of Might & Magic, and Risk, Boomzap launches an original simultaneous multiplayer game on Steam for PC and Mac

June 10, 2016 – Legends of Callasia, the fantasy-themed strategy game by top Southeast Asian game developer Boomzap Entertainment, begins its full release on Steam with a week-long sale event. Inspired by classic turn-based strategy games like Civilization, Heroes of Might & Magic, and Risk, Legends of Callasia adds an original simultaneous gameplay mechanic that keeps games moving quickly, even in multiplayer mode while adding deep strategy elements. Easy to pick up and learn, the game has a classic tabletop feel, allowing players to build and control heroes and armies, build castles and cities, and control territories and kingdoms.

The game includes 30 playable single-player campaign missions, over 35 multiplayer and skirmish maps, and thousands of lands to control!  There are three factions to choose from – The Hundred Kingdoms, The Faeborne, and The Revenant – each with their own unique heroes, units, and cards. Players can plan and resolve their turns all at the same time, without waiting for others to finish. This makes for faster games, and adds another strategic element in predicting other players’ moves during online multiplayer.

As part of the launch, Boomzap is giving away amazing prizes through an upcoming tournament. Winning players may become a part of the game by naming territories and maps in the game. The grand winner will be made into a new playable hero!

Download Legends of Callasia from Steam and start practicing for the tournament to be immortalized in the game! The full version is available for $24.99 USD (discounted at $19.99 USD until June 17, 2016), while a separate demo version can be downloaded for free. More details available at legends.boomzap.com.


About Boomzap:

Boomzap Entertainment is a virtual game development studio headquartered in Singapore, and is proud to be a regional leader in the rapidly growing Southeast Asian game development industry. Since its formation in 2005, Boomzap has developed and released over 40 game titles on PC, Mac, Wii, iPad, iPhone and Android, winning multiple awards and selling tens of millions of units worldwide, making it one of the top casual game studios in the industry today. Learn more about Boomzap at www.boomzap.com, or follow their social media pages for updates: Facebook, Twitter, Instagram, Reddit

Game Information:

Contact: legends@boomzap.com

Patch Notes 20160609 – 8-Player Maps, Adjustments, and Bug Fixes

We’re introducing some more changes to the in-game seasons (turns), in-game UI, and balance changes. Here’s the run down of what has been changed for this patch.

  • Card Adjustments
    • Adjusted Imperial Guards and all Reinforce cards (including Creeping Death) to be allowed to play even during a battle.
    • Adjusted Portal card to allow building a Portal on any occupied territory or a city.
    • Adjusted card weight for Peasant Revolt, Power of the Woods
      (now also summons a Treant Hero with a bunch of treants on a forest-type terrain), and Summon Tentaklor.
    • Changed the name of Stealth card to Forced March for better messaging of its effects.
    • Added card art for Bribery, Traitor, Siege Machinery, Partisans, and Steal.
    • Updated card art for Forced March.
  • Hero and Unit Adjustments
    • Dalgar, Savil, Izmuth, and Tigris can now be reawakened in 4 turns.
    • Renamed Quartermaster trait to Hordemaster and adjusted it to add 50 to Population Limit.
    • Adjusted Starting Armies.
    • Toned down Orc and Dwarf units to be more inline with other factions.
    • Adjusted armies for Peasant Revolt and Summon Tentaklor.
    • Added text on where to Unlock Heroes when viewing them in Select Heroes UI.
  • Campaign Adjustments
    • Adjusted difficulty for the first 3 campaign levels for each faction.
    • Fixed the complete condition for take the City of Aldhammer on Hundred Kingdoms Campaign 3.
    • Adjusted starting army for Zandalas on Faeborne Campaign 10.
    • Adjusted player’s starting army, fixed the trigger that allowed evil Izmuth and Ter to show up even after you’ve taken over Istmar, adjusted enemy AI, and added new Revenant event for Faeborne Campaign 5.
    • Adjusted player’s starting army on Revenant Campaign 6.
    • Added icons for objectives in Campaign levels.
    • Rewrote most of the Campaign text for a better story.
  • Map Adjustments
    • Added 6 NEW Maps – two 6-player maps (The Hand and Silverpeaks), four 8-player maps (Icepike, Jadethrone, Stormbight, and The Neck).
    • Updated Map thumbnails.
    • Adjusted the Map Select UI to show all available maps and provide info on where to unlock currently locked maps.
    • Added a new kingdom for The Isthmus.
  • Achievement Adjustments
    • Added a new achievement for Completing the Tutorial.
    • Adjusted font color so that the achievement progress can clearly be seen.
  • Other Adjustments/Fixes
    • Reworked Campaign Select UI to show more of the World Map.
    • Changed in-game Seasons to have an Early, Mid, and Late season. Each Season now lasts 3 turns. Also added a probable Weather effect for each turn.
    • Adjusted turn counter to support 3-digit numbers for those Endless Turn games.
    • Updated in-game UI to display necessary Hero, Terrain, and Improvement information like Defense Bonus, VP, Gold, etc.
    • Adjusted the Map Select UI to show all available maps and provide info on where to unlock currently locked maps.
    • Fixed the Stance icon on Battle Screen.
    • Added emotes to in-game chat.
    • Miscellaneous bug fixes and optimizations.





Patch Notes 05272016 – Major Changes and Adjustments for Heroes, Units, and Cards

This week we’re doing another balance pass. We’ve been taking the feedback and data we gathered from the previous week and have applied more changes to supplement or make the game more fun.

Hero Adjustments

  • Builder ability now provides 50% discount when building improvements.
  • Recruiter ability now provides 33% discount when buying troops.
  • Chancellor ability now provides 75% bonus gold instead of double the gold.
  • Pillager ability now provides 100% bonus when razing or winning a battle.
  • Standardized Hero cost to 250 gold.
  • Adjusted Hero starting armies to balance them out.
  • Removed Royalty ability.
  • Added Protector ability which grants +50% bonus to Attack when fighting on your land.
  • Changed Liberator to Conqueror which grants +50% bonus to Attack when fighting on neutral or enemy land.
  • Added traits to Multiclass heroes – Conqueror for Hannibal, Siege Master for Ter, andMelee Attacker for Olivia.

Unit Adjustments

  • Homeguard and Rampage adjusted to +50% bonus to Defense or Attack instead of double.
  • Golems now have Frontline instead of Trample.
  • Treants now have Armor instead of Frontline.

Card Adjustments

  • Peasant Revolt now works like Tentaklor. It summons a Peasant Hero with a real peasant™ army that fights any non-neutral army and tries to take over the land where it spawned.
  • Rallying Cry now grants +50% bonus during the Melee phase.
  • Flaming Missiles now grants +50% bonus during the Missile phase.
  • Changed Summon cards to Reinforce cards (including Creeping Death and Power of the Woods). These cards can now only be played on your own land or a neutral/enemy land that has your hero on it but has no battle happening.
  • Adjusted Sabotage card to raze the target land if it has no improvements.
  • Adjusted Stealth card to make your heroes move first regardless of army size.
  • Changed Loot Ruins card to Hidden Treasure which gives you a random amount based on the target land’s resource. This amount is tripled when played on a land with Ruins.
  • Added new Rogue cards – Steal, Bribery, and Traitor
    • Steal takes away 50% of an enemy’s gold income the next turn.
    • Traitor reduces the enemy’s defense by 50% for 1 turn.
    • Bribery does 50% damage to a neutral army.
  • Added a new Warrior card – Siege Machinery
    • Siege Machinery nullifies all defensive bonuses for enemies on target land.
  • Added a new Free for All card – Partisans
    • Partisans reinforces a neutral army.
  • Changed Negation card to prevent any hero action and cancels card effects on target land.

Map Adjustments

  • Hoarfrost – allowed passage from Aldhammer to Frostfinger Foothills

Campaign Adjustments

  • Adjusted turn limit for Capture Gondowyn objective to 15 turns. (4th level in Hundred Kingdoms campaign)
  • Fixed target for Defeat Solmallow and Defeat Aldmallow objectives. (4th level in Revenant campaign)
  • Added a cancel trigger for Ally with Orcs of Caelorien objective. (4th level in Revenant campaign)
  • Added prototype for Campaign Atlas.

Other Design/Tech Adjustments

  • Added Borderless Windowed mode.
  • Razing bonuses changed to grant half the total building value for razing.
  • Nerfed Defense bonuses for Lands and Improvements
  • Added a Game Summary icon in game that allows you to view a turn-by-turn log of the match.
  • Hero icons on the “Not all Heroes have been issued a command” message are now clickable and redirects you to that hero.
  • Added a Defend All Idle Heroes button on the “Not all Heroes have been issued a command” message.
  • Feedback button now has direct links to relevant social media.
  • Miscellaneous bug fixes and stability improvements.

Minor Patch 05132016 – Voucher Codes

If you received a game code for Legends of Callasia, just go to the main menu click the Voucher button to enter it. This will grant you access to the full version of the game, unlocking the following:

  • Campaign mode for each faction – unlocks additional maps and heroes
  • Default set of heroes per faction for Skirmish and Multiplayer modes
  • Three limited-edtion heroes exclusive in Early Access

However, we received feedback that some players who have already played the game before redeeming the code did not receive the full content. Please email us at legends[at]boomzap.com and include the email address you used to create the account so we can fix it.

This issue has been fixed in today’s patch.

Thank you!

Patch Notes 05112016 – Bug fixes, campaign adjustments, and more (PC/MAC)

We’re dropping a mid-week update today for final preparation of our Twitch livestream marathon.

  • Added player action priority for Campaign Objectives with turn limits so if you complete said objective on the last turn, the game would treat it as a completed objective.
  • Further adjusted some campaign levels based on user feedback, namely Hundred Kingdoms Campaign 6 and 7, and Revenant Campaign 9.
  • Fixed save game loading bug for maps with closed sea lanes.
  • Allow giving move orders to move onto allied troops; troops will move if ally moves out of the way during end turn.
  • Campaign Ally movement has been adjusted so they will give way to player movement.
  • Added an option to Skip Battles in the Settings.
  • Added a notification for traitorous behavior in Multiplayer games.
  • Miscellaneous improvements and bug fixes.