From the last update (v1.0.1.6), we’ve been receiving feedback regarding unit balancing. So here we are with a huge list of stat adjustments for all the units in game. We also added a new system for Account/Password Recovery to make it more user-friendly.
Patch Notes v1.0.1.7
Unit Adjustments
Hundred Kingdoms
Man at Arms – reduced Defense from 7 to 6.
Archer – reduced Attack from 5 to 4.
Guard – increased Attack from 10 to 18
Griffon – increased Attack from 15 to 18 and reduced Defense from 20 to 18.
Ballista – reduced Attack from 50 to 38 and increased Defense from 10 to 18.
Dragon – increased Attack from 10 to 30.
Faeborne
Treant – increased Attack from 4 to 5 and reduced Defense from 8 to 7.
Satyr – reduced Attack from 7 to 6 and increased Defense from 4 to 5.
Sprig – increased Attack from 12 to 18 and increased Defense from 18 to 25.
Fury – reduced Attack from 15 to 14 and reduced Defense from 15 to 12.
Golem – increased Attack from 20 to 24 and increased Defense from 40 to 42.
Phoenix – increased Attack from 20 to 22 and increased Defense from 25 to 36.
Revenant
Skeleton – reduced Attack from 7 to 5 and increased Defense from 6 to 8.
Wraith – increased Attack from 4 to 7 and reduced Defense from 7 to 4.
Abomination – reduced Attack from 18 to 10 and increased Defense from 15 to25.
Lich – increased Attack from 20 to 24 and increased Defense from 10 to 14.
D.Knight – increased Attack from 30 to 42 and increased Defense from 30 to 40.
Wyvern – increased Attack from 15 to 20.
Unit Ability Adjustments
Changed Trample ability to Rage ability for Abomination. Rage deals 100% damage toprimary target and 75% damage to up to 1 to 3 secondary targets.
Adjusted attack modifier for Charge ability (and the card) from 200% to 150%.
Other Adjustments/Fixes
Added a new system for Account and Password Reset/Recovery.
Added a new feature for messaging/reporting players. Left-click and hold on their names in the UI to access the new menu.
Fixes for reported Campaign issues.
Adjusted starting armies for Hannibal and Dalgar.
Text adjustments for cards and abilities adjusted.
We just released an update which primarily changed our system for Account Creation due to a lot of feedback regarding the activation email not being received. There’s also a bunch of game adjustments and bug fixes for this one.
We’re also keeping the price of the game at USD 19.99 due to the issue regarding the verification of email addresses to make sure everyone gets a chance to get the game at said price.
Patch Notes v1.0.1.6
Account Creation Overhaul
New accounts will now require an alphanumeric account name.
New accounts do not require an email address.
Adding an email address to an account is now optional.
Previous accounts that used an email address will still be able to login by using their email address as the account name.
NOTE: We are going to be trying out this new system for now due to a lot of feedback from the players that do not receive the activation email. We’ll be constantly reviewing this and we might decide to do more adjustments or add restrictions in the future.
Gameplay Adjustments
Chat while setting up a game is now limited to that room only; use /yell (or /y) to send a message to players in the lobby.
Changed the behavior of Raze to always completely destroy an Improvement regardless of ownership.
Adjusted Savil’s Horde Master trait to provide 35 Population Limit instead of 50.
Adjusted Barrage unit trait to deal full damage to one target, and 50% damage to up to 1-3 other targets. Affected units – Archers, Furies, and Gunners.
Added Bombardment unit trait which deals full damage to one target, and 20% damage to up to 3-5 other targets. Changed Ballista and Artillery trait to Bombardment.
Changed Frontline unit trait to let Barrage, Bombardment, and Trample to hit multiple targets. With this change, Frontline units will always be the primary target of Barrage/Bombardment units while the other units can still be hit by the splash damage. For Trample, the excess damage can now carry over to other units if the Frontline units die from the Trample attack.
Campaign Adjustments
Revised Win Condition for the final objective of Human Campaign #7.
Fixed an issue regarding Revenant Campaign #2, #5, and #7 regarding enemy army color.
Fixed an issue where two of the Orc Tribes in Revenant Campaign #7 do not spawn heroes.
Card Adjustments
Shield Bearers and Fine Armor can now be played on non-Merchant heroes.
Fixed the issue with Partisans card providing more reinforcements to a Neutral Army when played on an ongoing battle.
Adjusted armies for Peasant Revolt, Summon Tentaklor, Power of the Woods, and Mercenaries.
Neutral Heroes spawned from Peasant Revolt, Summon Tentaklor, Power of the Woods, and Mercenaries will now start occupying the territory after one turn and their occupy state will now properly be broken if they are attacked.
Map Adjustments
Added the Thessonian Sea as a playable 2-player map. Note: Tutorial must be finished to unlock.
Adjusted starting kingdom for Position 1 of The Isthmus for balancing.
Added a new sea lane for Sargoth connecting Eastern Sargoth and Stonecutters Landing.
Fixed alignment issue regarding the Kingdom names for The Isthmus.
Others
Fixed an issue of not being able to reconnect if you get booted or disconnected from a Multiplayer game due to unstable connection.
Show your Display Name in Main Menu.
Adjusted sound for button click and mouse over.
Adjusted UI and text for Account Management due to Account Creation Overhaul.
Added info on how much gold you earn for that turn on the Seasons part of the UI.
Adjusted in-game emotes.
Miscellaneous bug fixes and game stability updates.
After a few months of doing Early Access and a lot of adjustments, changes, tweaks, and what not to the game, we’re finally launching the game!
In line with the game’s launch, here’s a list of changes we made from the last update we did (06092016 update). We’re also giving away free copies for the full version of the game at legends.boomzap.com/giveaway.
Patch Notes v1.0.0.0
Game Mechanics
Adjusted Gold Production for each Month.
Removed Probable Weather for each Month due to balancing issues.
Heroes
Free version of the game now unlocks 4 heroes for each faction allowing you to play Hundred Kingdoms, Faeborne, or Revenant on Skirmish or Multiplayer. Note: You will still have to purchase the game if you want to unlock the other heroes.
Campaigns
Free version of the game now has access to the first campaign level of each faction.
Adjusted Tutorial objectives, events, and triggers.
Rewrote text for all Campaign Levels.
Objectives and Event Trigger tweaks and fixes.
Maps
Free version of the game now has access Dalelands, Dranacor Straits, and Mount Fury.
The announced new 6-player and 8-player maps last update should now be automatically unlocked for everyone.
Cards
Added a new Hundred Kingdoms Warrior specific card – Mercenaries. This card summons a Neutral mercenary army and is only playable on lands with Improvements.
Changed Power of the Woods to function like Peasant Revolt or Summon Tentaklor. It now summons a Neutral army and is only playable on Forest-type terrain.
Fixed Portal card issue that prevents it from being played on a City.