Tag Archives: legends of callasia

Patch Notes 20160520 – Game Balancing and Campaign Adjustments (PC/MAC)

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After gathering much feedback from our livestream marathon and from our users, we’ve decided to do a balance pass for this patch.

  • Added reminders for all objectives with turn limits.
  • Fixed reported bugs for certain campaign levels and increased turn limit for most of the Conquer Kingdom objectives.
  • Changed Game UI behavior to show details depending on whether an army or land is selected.
  • Changed the way how neutral army spawning works. Due to this the Summon Tentaklor card behaves differently as it now spawns a Tentaklor hero that you have to fight and will subjugate the land where it was summoned if left alone.
  • Adjusted Turn Timer for a player that has no valid moves during a Multiplayer game.
  • Adjusted the Recruiter hero ability to affect the entire stack when hiring units.
  • Adjusted defense modifiers for Lands, Improvements, and Army States.
  • Adjusted Game UI to better explain defensive bonuses.
  • Added two new Unit traits – Homeguard and Rampage. Homeguard doubles the defense of the unit while defending and Rampage doubles the attack of the unit while defending.
  • Added Homeguard trait to Man at Arms and Rampage trait to Skeleton and Sprigg.
  • Adjusted Griffon’s attack stat to 15 from 20 and added Charge trait.
  • Changed Death Knight’s trait from Armor to Frontline.
  • Adjusted Fury’s attack stat to 15 from 12.
  • Adjusted Golem’s attack stat to 20 from 10 and defense stat to 40 from 50.
  • Adjusted turn requirement for capturing a City from 2 turns to 3 turns.
  • Miscellaneous improvements and bug fixes.

Callasia 1v1 Tournament on May 18 (hosted by MerliniX)

MerliniX, one of the players of Legends of Callasia, is hosting a 1v1 throwdown this week!

Matches will be best two out of three 1v1 games. Games will be played on the map Meral Sea. Players will reverse start positions for game two. What this means is if you start in position 1 for game one, you will be starting in position 2 for game two. If a third game is required it will be played with the ‘Random Start Position’ enabled.

More info here: http://challonge.com/Callasia1v1

Begins May 18, 2016 at 12:00 AM EDT
Check-in: May 17 at 12:00 AM

Prizes:

If we reach the full 16 players for this event prizes will be as follows;
1st: One or more games on Steam totaling 30 USD or less.
2nd: One or more games on Steam totaling 25 USD or less.
3rd: One or more games on Steam totaling 15 USD or less.
4th: One or more games on Steam totaling 10 USD or less.

If we do not reach the full 16 players prizes will instead be as follows;
1st: One or more games on Steam totaling 25 USD.
2nd: One or more games on Steam totaling 15 USD.


Minor Patch 05132016 – Voucher Codes

If you received a game code for Legends of Callasia, just go to the main menu click the Voucher button to enter it. This will grant you access to the full version of the game, unlocking the following:

  • Campaign mode for each faction – unlocks additional maps and heroes
  • Default set of heroes per faction for Skirmish and Multiplayer modes
  • Three limited-edtion heroes exclusive in Early Access

However, we received feedback that some players who have already played the game before redeeming the code did not receive the full content. Please email us at legends[at]boomzap.com and include the email address you used to create the account so we can fix it.

This issue has been fixed in today’s patch.

Thank you!


Patch Notes 05112016 – Bug fixes, campaign adjustments, and more (PC/MAC)

We’re dropping a mid-week update today for final preparation of our Twitch livestream marathon.

  • Added player action priority for Campaign Objectives with turn limits so if you complete said objective on the last turn, the game would treat it as a completed objective.
  • Further adjusted some campaign levels based on user feedback, namely Hundred Kingdoms Campaign 6 and 7, and Revenant Campaign 9.
  • Fixed save game loading bug for maps with closed sea lanes.
  • Allow giving move orders to move onto allied troops; troops will move if ally moves out of the way during end turn.
  • Campaign Ally movement has been adjusted so they will give way to player movement.
  • Added an option to Skip Battles in the Settings.
  • Added a notification for traitorous behavior in Multiplayer games.
  • Miscellaneous improvements and bug fixes.

Nonstop Callasia Livestream and Giveaway starts May 11 10PM EST!

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After launching on Steam’s Early Access last February, we have finally completed all 30 levels for the single-player Campaign mode and launched ranked multiplayer and leaderboards. To prepare for our full release, our Creative Director Christopher Natsuume will be be playtesting all the campaign levels live on Twitch – nonstop!

Chris will also be chatting with Boomzap staff as well as game developer friends from other companies, sharing development stories and other random topics.

Since each campaign takes about one to two hours, we estimate this marathon to last two whole days without any breaks – no sleeping until every level is completed! We will also be giving away free game codes throughout the stream that will grant players access to the full version of the game (worth $15.99 during Early Access), unlocking all the factions, campaigns, maps, and heroes. Details about an upcoming tournament (with awesome prizes) will also be discussed!

Download the free demo on Steam: http://store.steampowered.com//app/438920

Watch Chris play all the campaigns live at twitch.tv/legendsofcallasia on May 11, 2016 (Wednesday), 10PM EST.*

*7PM PST / May 12 10AM SGT

(Link to Press Release: http://bit.ly/NonstopCallasiaPR)