Tag Archives: release

Patch Notes 06012016 – Preparation for 1v1 Tournament

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We’re having a mid-week update to prepare for the upcoming Legends of Callasia 1v1 Tournament.

  • Card Adjustments
    • Adjusted Portal card to allow it to build a Portal on a City.
    • Fixed Sabotage card to properly damage improvements.
    • Adjusted Partisans card reinforce rate.
    • Adjusted Steal card to only take 25% of your Enemy’s income but increased its chances to be drawn from the deck.
    • Adjusted Imperial Guards card to only convert Men at Arms.
  • Game Balancing
    • Adjusted Terrain Defense Modifiers to make less powerful.
    • Adjusted Terrain Defense Modifiers to make Deserts and Wastes have negative modifier.
    • Adjusted Improvement, City, and City Improvement Modifiers to make them less powerful.
  • Map Adjustments
    • Added new kingdom to Aquilian Sea map for balancing.
    • Adjusted Istmar map for balancing.
    • Adjusted the sea lanes on Turan Sea for balancing.
  • Other Adjustments
    • Added hover function on UI elements to show tooltips.
    • Fixed small card image for Reinforce Phoenixes and Bribery.
    • Added Hero Death notification.
    • Added new Critter achievement.
    • Text adjustments for Tooltips and Card and Improvement Descriptions to make them easier to understand.
    • Removed VP related stuff for Campaigns since they serve no purpose there.
    • Fixed alignment issue for Game Summary.
    • Added a new notice for when Game Options get changed.
    • Miscellaneous bug fixes and stability improvements.

Patch Notes 05272016 – Major Changes and Adjustments for Heroes, Units, and Cards

This week we’re doing another balance pass. We’ve been taking the feedback and data we gathered from the previous week and have applied more changes to supplement or make the game more fun.

Hero Adjustments

  • Builder ability now provides 50% discount when building improvements.
  • Recruiter ability now provides 33% discount when buying troops.
  • Chancellor ability now provides 75% bonus gold instead of double the gold.
  • Pillager ability now provides 100% bonus when razing or winning a battle.
  • Standardized Hero cost to 250 gold.
  • Adjusted Hero starting armies to balance them out.
  • Removed Royalty ability.
  • Added Protector ability which grants +50% bonus to Attack when fighting on your land.
  • Changed Liberator to Conqueror which grants +50% bonus to Attack when fighting on neutral or enemy land.
  • Added traits to Multiclass heroes – Conqueror for Hannibal, Siege Master for Ter, andMelee Attacker for Olivia.

Unit Adjustments

  • Homeguard and Rampage adjusted to +50% bonus to Defense or Attack instead of double.
  • Golems now have Frontline instead of Trample.
  • Treants now have Armor instead of Frontline.

Card Adjustments

  • Peasant Revolt now works like Tentaklor. It summons a Peasant Hero with a real peasant™ army that fights any non-neutral army and tries to take over the land where it spawned.
  • Rallying Cry now grants +50% bonus during the Melee phase.
  • Flaming Missiles now grants +50% bonus during the Missile phase.
  • Changed Summon cards to Reinforce cards (including Creeping Death and Power of the Woods). These cards can now only be played on your own land or a neutral/enemy land that has your hero on it but has no battle happening.
  • Adjusted Sabotage card to raze the target land if it has no improvements.
  • Adjusted Stealth card to make your heroes move first regardless of army size.
  • Changed Loot Ruins card to Hidden Treasure which gives you a random amount based on the target land’s resource. This amount is tripled when played on a land with Ruins.
  • Added new Rogue cards – Steal, Bribery, and Traitor
    • Steal takes away 50% of an enemy’s gold income the next turn.
    • Traitor reduces the enemy’s defense by 50% for 1 turn.
    • Bribery does 50% damage to a neutral army.
  • Added a new Warrior card – Siege Machinery
    • Siege Machinery nullifies all defensive bonuses for enemies on target land.
  • Added a new Free for All card – Partisans
    • Partisans reinforces a neutral army.
  • Changed Negation card to prevent any hero action and cancels card effects on target land.

Map Adjustments

  • Hoarfrost – allowed passage from Aldhammer to Frostfinger Foothills

Campaign Adjustments

  • Adjusted turn limit for Capture Gondowyn objective to 15 turns. (4th level in Hundred Kingdoms campaign)
  • Fixed target for Defeat Solmallow and Defeat Aldmallow objectives. (4th level in Revenant campaign)
  • Added a cancel trigger for Ally with Orcs of Caelorien objective. (4th level in Revenant campaign)
  • Added prototype for Campaign Atlas.

Other Design/Tech Adjustments

  • Added Borderless Windowed mode.
  • Razing bonuses changed to grant half the total building value for razing.
  • Nerfed Defense bonuses for Lands and Improvements
  • Added a Game Summary icon in game that allows you to view a turn-by-turn log of the match.
  • Hero icons on the “Not all Heroes have been issued a command” message are now clickable and redirects you to that hero.
  • Added a Defend All Idle Heroes button on the “Not all Heroes have been issued a command” message.
  • Feedback button now has direct links to relevant social media.
  • Miscellaneous bug fixes and stability improvements.

Patch Notes 05112016 – Bug fixes, campaign adjustments, and more (PC/MAC)

We’re dropping a mid-week update today for final preparation of our Twitch livestream marathon.

  • Added player action priority for Campaign Objectives with turn limits so if you complete said objective on the last turn, the game would treat it as a completed objective.
  • Further adjusted some campaign levels based on user feedback, namely Hundred Kingdoms Campaign 6 and 7, and Revenant Campaign 9.
  • Fixed save game loading bug for maps with closed sea lanes.
  • Allow giving move orders to move onto allied troops; troops will move if ally moves out of the way during end turn.
  • Campaign Ally movement has been adjusted so they will give way to player movement.
  • Added an option to Skip Battles in the Settings.
  • Added a notification for traitorous behavior in Multiplayer games.
  • Miscellaneous improvements and bug fixes.

Patch Notes 04292016 – Mac version now available!

It’s another Friday so we’re dropping a new update. We’ve put up the Mac OS version of Legends of Callasia, did some balancing for Hundred Kingdoms campaign, and other optimizations.

  • Release of Mac OS client.
  • Multiplayer and networking optimizations.
  • Balance tweaks to Hundred Kingdoms campaign levels.
  • Fixed an issue that let you teleport from a castle with no Portal built.

Patch Notes 04222016 – Faeborne and Revenant Campaigns (PC)

Another update for Legends of Callasia has been added. The patch contains two new campaign levels for the Faeborne and Revenant factions, which brings us to a total of 30 campaign levels including the Hundred Kingdoms faction.

  • Introduced 4 new campaign levels – Faeborne Campaign 9 and 10, Revenant Campaign 9 and 10. A new Map/Hero will be unlocked upon finishing each campaign level.
  • Miscellaneous improvements and bug fixes.

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