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Patch Notes v1.0.1.6 – Account Creation Overhaul, Game Adjustments, and Bug Fixes

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We just released an update which primarily changed our system for Account Creation due to a lot of feedback regarding the activation email not being received. There’s also a bunch of game adjustments and bug fixes for this one.

We’re also keeping the price of the game at USD 19.99 due to the issue regarding the verification of email addresses to make sure everyone gets a chance to get the game at said price.

Patch Notes v1.0.1.6

  • Account Creation Overhaul
    • New accounts will now require an alphanumeric account name.
    • New accounts do not require an email address.
    • Adding an email address to an account is now optional.
    • Previous accounts that used an email address will still be able to login by using their email address as the account name.
    • NOTE: We are going to be trying out this new system for now due to a lot of feedback from the players that do not receive the activation email. We’ll be constantly reviewing this and we might decide to do more adjustments or add restrictions in the future.
  • Gameplay Adjustments
    • Chat while setting up a game is now limited to that room only; use /yell (or /y) to send a message to players in the lobby.
    • Changed the behavior of Raze to always completely destroy an Improvement regardless of ownership.
    • Adjusted Savil’s Horde Master trait to provide 35 Population Limit instead of 50.
    • Adjusted Barrage unit trait to deal full damage to one target, and 50% damage to up to 1-3 other targets. Affected units – Archers, Furies, and Gunners.
    • Added Bombardment unit trait which deals full damage to one target, and 20% damage to up to 3-5 other targets. Changed Ballista and Artillery trait to Bombardment.
    • Changed Frontline unit trait to let Barrage, Bombardment, and Trample to hit multiple targets. With this change, Frontline units will always be the primary target of Barrage/Bombardment units while the other units can still be hit by the splash damage. For Trample, the excess damage can now carry over to other units if the Frontline units die from the Trample attack.
  • Campaign Adjustments
    • Revised Win Condition for the final objective of Human Campaign #7.
    • Fixed an issue regarding Revenant Campaign #2, #5, and #7 regarding enemy army color.
    • Fixed an issue where two of the Orc Tribes in Revenant Campaign #7 do not spawn heroes.
  • Card Adjustments
    • Shield Bearers and Fine Armor can now be played on non-Merchant heroes.
    • Fixed the issue with Partisans card providing more reinforcements to a Neutral Army when played on an ongoing battle.
    • Adjusted armies for Peasant Revolt, Summon Tentaklor, Power of the Woods, and Mercenaries.
    • Neutral Heroes spawned from Peasant Revolt, Summon Tentaklor, Power of the Woods, and Mercenaries will now start occupying the territory after one turn and their occupy state will now properly be broken if they are attacked.
  • Map Adjustments
    • Added the Thessonian Sea as a playable 2-player map. Note: Tutorial must be finished to unlock.
    • Adjusted starting kingdom for Position 1 of The Isthmus for balancing.
    • Added a new sea lane for Sargoth connecting Eastern Sargoth and Stonecutters Landing.
    • Fixed alignment issue regarding the Kingdom names for The Isthmus.
  • Others
    • Fixed an issue of not being able to reconnect if you get booted or disconnected from a Multiplayer game due to unstable connection.
    • Show your Display Name in Main Menu.
    • Adjusted sound for button click and mouse over.
    • Adjusted UI and text for Account Management due to Account Creation Overhaul.
    • Added info on how much gold you earn for that turn on the Seasons part of the UI.
    • Adjusted in-game emotes.
    • Miscellaneous bug fixes and game stability updates.

Legends of Callasia launches today! [Patch Notes]

After a few months of doing Early Access and a lot of adjustments, changes, tweaks, and what not to the game, we’re finally launching the game!

In line with the game’s launch, here’s a list of changes we made from the last update we did (06092016 update). We’re also giving away free copies for the full version of the game at legends.boomzap.com/giveaway.

Patch Notes v1.0.0.0

  • Game Mechanics
    • Adjusted Gold Production for each Month.
    • Removed Probable Weather for each Month due to balancing issues.
  • Heroes
    • Free version of the game now unlocks 4 heroes for each faction allowing you to play Hundred Kingdoms, Faeborne, or Revenant on Skirmish or Multiplayer. Note: You will still have to purchase the game if you want to unlock the other heroes.
  • Campaigns
    • Free version of the game now has access to the first campaign level of each faction.
    • Adjusted Tutorial objectives, events, and triggers.
    • Rewrote text for all Campaign Levels.
    • Objectives and Event Trigger tweaks and fixes.
  • Maps
    • Free version of the game now has access Dalelands, Dranacor Straits, and Mount Fury.
    • The announced new 6-player and 8-player maps last update should now be automatically unlocked for everyone.
  • Cards
    • Added a new Hundred Kingdoms Warrior specific card – Mercenaries. This card summons a Neutral mercenary army and is only playable on lands with Improvements.
    • Changed Power of the Woods to function like Peasant Revolt or Summon Tentaklor. It now summons a Neutral army and is only playable on Forest-type terrain.
    • Fixed Portal card issue that prevents it from being played on a City.
    • Adjusted cost of Siege Machinery to 50 gold.
    • Adjusted cost of Traitor to 15 gold.
    • Added Card Rarity on card image.
  • Others
    • Added new BGM and SFX in-game.
    • Miscellaneous bug fixes.

War rages across the lands in fantasy strategy game Legends of Callasia! [Press Release]

Inspired by Civilization, Heroes of Might & Magic, and Risk, Boomzap launches an original simultaneous multiplayer game on Steam for PC and Mac

June 10, 2016 – Legends of Callasia, the fantasy-themed strategy game by top Southeast Asian game developer Boomzap Entertainment, begins its full release on Steam with a week-long sale event. Inspired by classic turn-based strategy games like Civilization, Heroes of Might & Magic, and Risk, Legends of Callasia adds an original simultaneous gameplay mechanic that keeps games moving quickly, even in multiplayer mode while adding deep strategy elements. Easy to pick up and learn, the game has a classic tabletop feel, allowing players to build and control heroes and armies, build castles and cities, and control territories and kingdoms.

The game includes 30 playable single-player campaign missions, over 35 multiplayer and skirmish maps, and thousands of lands to control!  There are three factions to choose from – The Hundred Kingdoms, The Faeborne, and The Revenant – each with their own unique heroes, units, and cards. Players can plan and resolve their turns all at the same time, without waiting for others to finish. This makes for faster games, and adds another strategic element in predicting other players’ moves during online multiplayer.

As part of the launch, Boomzap is giving away amazing prizes through an upcoming tournament. Winning players may become a part of the game by naming territories and maps in the game. The grand winner will be made into a new playable hero!

Download Legends of Callasia from Steam and start practicing for the tournament to be immortalized in the game! The full version is available for $24.99 USD (discounted at $19.99 USD until June 17, 2016), while a separate demo version can be downloaded for free. More details available at legends.boomzap.com.


 

About Boomzap:

Boomzap Entertainment is a virtual game development studio headquartered in Singapore, and is proud to be a regional leader in the rapidly growing Southeast Asian game development industry. Since its formation in 2005, Boomzap has developed and released over 40 game titles on PC, Mac, Wii, iPad, iPhone and Android, winning multiple awards and selling tens of millions of units worldwide, making it one of the top casual game studios in the industry today. Learn more about Boomzap at www.boomzap.com, or follow their social media pages for updates: Facebook, Twitter, Instagram, Reddit

Game Information:

Contact: legends@boomzap.com


Patch Notes 20160609 – 8-Player Maps, Adjustments, and Bug Fixes

We’re introducing some more changes to the in-game seasons (turns), in-game UI, and balance changes. Here’s the run down of what has been changed for this patch.

  • Card Adjustments
    • Adjusted Imperial Guards and all Reinforce cards (including Creeping Death) to be allowed to play even during a battle.
    • Adjusted Portal card to allow building a Portal on any occupied territory or a city.
    • Adjusted card weight for Peasant Revolt, Power of the Woods
      (now also summons a Treant Hero with a bunch of treants on a forest-type terrain), and Summon Tentaklor.
    • Changed the name of Stealth card to Forced March for better messaging of its effects.
    • Added card art for Bribery, Traitor, Siege Machinery, Partisans, and Steal.
    • Updated card art for Forced March.
  • Hero and Unit Adjustments
    • Dalgar, Savil, Izmuth, and Tigris can now be reawakened in 4 turns.
    • Renamed Quartermaster trait to Hordemaster and adjusted it to add 50 to Population Limit.
    • Adjusted Starting Armies.
    • Toned down Orc and Dwarf units to be more inline with other factions.
    • Adjusted armies for Peasant Revolt and Summon Tentaklor.
    • Added text on where to Unlock Heroes when viewing them in Select Heroes UI.
  • Campaign Adjustments
    • Adjusted difficulty for the first 3 campaign levels for each faction.
    • Fixed the complete condition for take the City of Aldhammer on Hundred Kingdoms Campaign 3.
    • Adjusted starting army for Zandalas on Faeborne Campaign 10.
    • Adjusted player’s starting army, fixed the trigger that allowed evil Izmuth and Ter to show up even after you’ve taken over Istmar, adjusted enemy AI, and added new Revenant event for Faeborne Campaign 5.
    • Adjusted player’s starting army on Revenant Campaign 6.
    • Added icons for objectives in Campaign levels.
    • Rewrote most of the Campaign text for a better story.
  • Map Adjustments
    • Added 6 NEW Maps – two 6-player maps (The Hand and Silverpeaks), four 8-player maps (Icepike, Jadethrone, Stormbight, and The Neck).
    • Updated Map thumbnails.
    • Adjusted the Map Select UI to show all available maps and provide info on where to unlock currently locked maps.
    • Added a new kingdom for The Isthmus.
  • Achievement Adjustments
    • Added a new achievement for Completing the Tutorial.
    • Adjusted font color so that the achievement progress can clearly be seen.
  • Other Adjustments/Fixes
    • Reworked Campaign Select UI to show more of the World Map.
    • Changed in-game Seasons to have an Early, Mid, and Late season. Each Season now lasts 3 turns. Also added a probable Weather effect for each turn.
    • Adjusted turn counter to support 3-digit numbers for those Endless Turn games.
    • Updated in-game UI to display necessary Hero, Terrain, and Improvement information like Defense Bonus, VP, Gold, etc.
    • Adjusted the Map Select UI to show all available maps and provide info on where to unlock currently locked maps.
    • Fixed the Stance icon on Battle Screen.
    • Added emotes to in-game chat.
    • Miscellaneous bug fixes and optimizations.

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