More Maps, Cave Seasons, Arachian Queen, and other game updates


Hey everyone!

We’ve been broadcasting our playtest sessions of the Stoneborne campaigns daily this week. Though we’ve had some technical problems with the livestream itself, the sessions were very productive and we were able to see which stuff needed adjustment. We’ll continue streaming onTwitch next week at 9AM Singapore time (9PM Eastern Standard Time), and hopefully with less issues.

We have also been discussing the seasons in the underground maps, because Spring-Summer-Autumn-Winter don’t make sense in the caves. In case you have any suggestions, please post in the comments!

More Stoneborne Maps
More Stoneborne Maps
Cavespawn Hero: Arachian Queen WIP
Cavespawn Hero: Arachian Queen WIP

Some new effects have been added and as requested, more emblems! Our artists have also been busy creating the new maps (yes, MappyMcMapFace is gonna happen!) and finalizing another one of the Cavespawn heroes. Here are some WIPs.

Meanwhile, in terms of the main game, we’ve been testing the Team Play feature which allows more than two players to form an alliance. It still needs some work, but we’re aiming to release an update before the DLC release. We’re also testing the Android version, but no definite launch date yet. If you want to continue supporting us, we are accepting additional pledges via Paypal through this link.

By the way, the deadline for the Callasia Art Challenge has been extended to October 7 and you still have one week to submit your fanart. It ends the same day as the rank-based tournament. Again, winners of both contests will win $200 USD each. More details here:

To get more frequent updates, you can drop by our Discord and Twitch channels. For comments and suggestions, just send us a PM here on Kickstarter or our other social media pages. You can also email us at or contact us through the in-game Feedback button.

Decorated Maps, Cavespawn Heroes, and UberDwarf WIPs

Hey Callasians!

Last day to submit WIPs for the Callasia Art Challenge is today, September 23! Speaking of art, we’re making progress on The Stoneborne DLC and we’d like you to show you the WIPs.

As of this week, all maps for the 10 campaigns are fully decorated! The levels themselves still need some balancing (as can be seen in our playtest on Twitch), but we’ve added decals depending on the terrain types.

A glimpse of our map editor: all kingdoms occupied
A glimpse of our map editor: all kingdoms occupied
As requested, we made the Sea of Salt!
As requested, we made the Sea of Salt!

We’d also like to introduce one of the new Cavespawn heroes.

The Centiwizard
The Centiwizard

As for the Stoneborne faction, we are also working on a new hero based on the likeness of our UberDwarf backer.

Check out the WIP from the initial sketch and the photo reference in the video.

So that’s it so far. To get more frequent updates, you can drop by our Discord and Twitchchannels. We’re also up to the challenge if you’d like to play ranked games with us for the tournament. Full mechanics and list of prizes here:

For comments and suggestions, just send us a PM here on Kickstarter or our other social media pages. You can also email us at or contact us through the in-game Feedback button.

Cavespawn Units Preview and Progress Report

How’s it going, everyone? Since we launched on the App Store last week, we’ve been getting some new players on iOS, and a lot of ranked matches have been happening due to the tournament!

Thought we’d share with you some progress on the Stoneborne DLC. During the Kickstarter, we only shared black-and-white sketches of the Cavespawn. But now, we are ready to show you the units in their full color!

Cavespawn Units
Cavespawn Units

From left to right:

  • Vermins – a bunch of huge, nasty looking rats
  • Trogs – blind, big-eyed, semi-reptilian creatures who carry javelins
  • Arachians – spider-centaurs with crossbows
  • Megapedes – giant, fanged centipedes
  • Stalkers – huge, pointy-looking things
  • Giant Slugs – the “dragon” unit of the Cavespawns

Meanwhile, we are almost done with the first playable versions of the Stoneborne campaigns. All ten levels still need to be playtested (repeatedly) and adjusted to make sure they are fun and well-balanced. Story and dialogues are also being worked on. We’re also starting to decorate the maps with the new decals, and working with some of the backers for their customized in-game rewards (maps and heroes). Still lots of work to be done, but we’re getting there!

While waiting for the DLC, we hope we’ll see you in the multiplayer lobby for the tournament. We’re also still accepting submissions for the art challenge. Mechanics here:

As usual, feel free to chat us up on Discord and Twitch!

For comments and suggestions, just send us a PM here on Kickstarter or our other social media pages. You can also email us at or contact us through the in-game Feedback button.

Legends of Callasia iOS launches today!

If you have an iPad, you can download the game for free and log in using the same account from the Steam version and carry over your game progress. Join us in welcoming our new players during our 24-hour livestream on Twitch (

We are also launching a rank-based tournament in partnership with XSplit, where we are giving away prizes such as cash, Xsplit licenses, and copies of the full game and upcoming DLC to the top players. The leaderboard will be reset and the tournament begins today until October 9. Users on PC, Mac, and iOS can all join!

Meanwhile, the Legends of Callasia Art Challenge is still ongoing! Some players have already posted their initial sketches, but you can still submit your first WIPs on our Discord server by September 23, and the final artworks on October 7.

Full mechanics of both competitions are posted here:

For comments and suggestions, drop by our Discord server ( and watch our livestreams on Twitch (! You can also email us at or contact us through the in-game Feedback button.

Legends of Callasia goes cross-platform with App Store release [Press Release]

Boomzap’s multiplayer strategy game on Steam launches worldwide on iPad tablets with a month-long tournament and an art contest

September 8, 2016, Singapore – Following its Steam release and a successfully-funded Kickstarter campaign for an expansion pack, Boomzap Entertainment’s fantasy-themed strategy game Legends of Callasia launches on the global App Store for the iPad, allowing for cross-platform multiplayer gameplay. A leaderboard-based tournament also begins in partnership with XSplit.

Inspired by classic turn-based strategy games like Civilization, Heroes of Might & Magic, and Risk, Legends of Callasia adds an original simultaneous gameplay mechanic that keeps games moving quickly, even in multiplayer mode while adding deep strategy elements. Easy to pick up and learn, the game has a classic tabletop feel, allowing players to build and control heroes and armies, build castles and cities, and control territories and kingdoms.

The game includes 30 playable single-player campaign missions, over 35 multiplayer and skirmish maps, and thousands of lands to control!  There are three factions to choose from – The Hundred Kingdoms, The Faeborne, and The Revenant – each with their own unique heroes, units, and cards. Players can plan and resolve their turns all at the same time, without waiting for others to finish. This makes for faster games, and adds another strategic element in predicting other players’ moves during online multiplayer.

As part of the launch, Boomzap is holding a tournament for those who play in ranked multiplayer mode. Players who reach certain ranks or points in the leaderboard when it ends after a month will win prizes. Meanwhile, a fanart contest is also ongoing.

Plans for an expansion pack adding a new playable faction and other additional content have been announced through the Kickstarter for Legends of Callasia: The Stoneborne. The project is already successfully funded, and the DLC will be released soon.

Download Legends of Callasia from the App Store or on Steam for PC and Mac at $14.99 USD. Pay once in any of these stores and you can get the game on all platforms. A demo version with unlimited multiplayer playtime can be downloaded for free. An Android version is also in development. More details available at

About Boomzap:

Boomzap Entertainment is a virtual game development studio headquartered in Singapore, and is proud to be a regional leader in the rapidly growing Southeast Asian game development industry. Since its formation in 2005, Boomzap has developed and released over 40 game titles on PC, Mac, Wii, iPad, iPhone and Android, winning multiple awards and selling tens of millions of units worldwide, making it one of the top casual game studios in the industry today. Learn more about Boomzap at, or follow their social media pages for updates: Facebook, Twitter, Instagram, Reddit

Game Information: