Patch Notes 20160520 – Game Balancing and Campaign Adjustments (PC/MAC)

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After gathering much feedback from our livestream marathon and from our users, we’ve decided to do a balance pass for this patch.

  • Added reminders for all objectives with turn limits.
  • Fixed reported bugs for certain campaign levels and increased turn limit for most of the Conquer Kingdom objectives.
  • Changed Game UI behavior to show details depending on whether an army or land is selected.
  • Changed the way how neutral army spawning works. Due to this the Summon Tentaklor card behaves differently as it now spawns a Tentaklor hero that you have to fight and will subjugate the land where it was summoned if left alone.
  • Adjusted Turn Timer for a player that has no valid moves during a Multiplayer game.
  • Adjusted the Recruiter hero ability to affect the entire stack when hiring units.
  • Adjusted defense modifiers for Lands, Improvements, and Army States.
  • Adjusted Game UI to better explain defensive bonuses.
  • Added two new Unit traits – Homeguard and Rampage. Homeguard doubles the defense of the unit while defending and Rampage doubles the attack of the unit while defending.
  • Added Homeguard trait to Man at Arms and Rampage trait to Skeleton and Sprigg.
  • Adjusted Griffon’s attack stat to 15 from 20 and added Charge trait.
  • Changed Death Knight’s trait from Armor to Frontline.
  • Adjusted Fury’s attack stat to 15 from 12.
  • Adjusted Golem’s attack stat to 20 from 10 and defense stat to 40 from 50.
  • Adjusted turn requirement for capturing a City from 2 turns to 3 turns.
  • Miscellaneous improvements and bug fixes.