Aside from the new Mac build, we’ve also set-up Android set up over the holidays and will be available once tested by QA. And, because the community has shown an interest in it, we’re also working on a Linux version to be released later.
More people have also been checking out the game and posting their game play videos:
Thank you for all the press that we have been getting. Please keep your comments and suggestions coming, and hope you’ll continue to share our project to your friends! Again thank you to everyone who has been supporting Legends of Callasia!
After a couple of weeks, Legends of Callasia has been successfully greenlit by the community – with over 50% of all responses being a “Yes, I will buy this game on Steam!”. Thank you for all the votes! Now with the Greenlight Campaign successful we hope to use this to power our Kickstarter Campaign, which still has 9 days to go! We hope you can support us!
With the feedback that we have been getting from the people who have picked up the PC/iOS pre-beta, the response has been overwhelmingly positive. More people have also been checking out the game and posting their gameplay videos:
The plan for Legends of Callasia is PC/Mac/iOS/Android, with full multi-platform multiplayer, and a persistent account between the various platforms. We’ve gotten OSX and Android set up over the holidays and will be releasing them soon in a new beta update once QA digs into them a little. And, because the community has shown an interest in it, we’re also working on a Linux version to be released later.
Please keep your comments and suggestions coming, and hope you’ll continue to share our project to your friends! Again thank you to everyone who has been supporting Legends of Callasia!
We have just released a new beta build, with the following changes:
The skirmish screen has been streamlined, giving more useful options when starting a game and removing less useful options. Your starting position is now based on your selected colour unless the Random start position option is checked. Players can vie for the same position, and the actual positions will be assigned randomly.
The end of game screen has been improved, showing the game statistics once the game session has ended.
We have added a system of tooltips which let you gain quick tips on certain interface elements, such as the army order buttons. Simply click and hold (tap and hold on iOS) to see information on the specific button.
Terrain modifiers have been streamlined to a single defensive percentile modifier.
You can now queue up movement across several turns by dragging your hero around the map. As you do so, the number of turns necessary to reach the desired destination will be shown. Once you have committed your hero to the path, you can always cancel his orders and give him new ones.
A reject notice is now given in the chat window when a player rejects your game invitation.
When winning by Victory Points, you are required to hold your VPs for 3 turns now.
Miscellaneous improvements and bug fixes.
You can download them below with complete instructions here:
Thank you as well to all the new press we’ve been getting, including this interview with our artists Edwin, Jaq, and Jun on Xmashed Gear. Check it out to see some concept art and WIPs of our heroes!
Please keep your comments and suggestions coming, and hope you’ll continue to share our project to your friends! We have currently reached over $4000, but still a long way until we complete our goal. And again, please do vote for us on Greenlight.