Tag Archives: steam

Leaderboard Reset, New Livestream Schedule, iPad Launch, and Upcoming Contests

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Exciting things are happening this week for Legends of Callasia!

Tournament and Leaderboard Reset
Our rank-based tournament is just around the corner! In preparation for this event, we will be resetting the leaderboard rankings this week. Players must have the full version to unlock ranked multiplayer mode. Tournament details and prizes will be announced soon.

New Livestream Schedule

We are switching things up a bit on Twitch with a new schedule, and having long time fan and player Renegade_Pige join us as a regularly scheduled and officially sponsored streamer! We’re also having our Twitch party for the Stoneborne DLC backers, and a 24-hour marathon to follow our iOS launch.

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Here’s our new weekly schedule:
Monday 6pm EST / 11PM CET / Tuesday 6AM SGT
Tuesday 10PM EST / Wednesday 3AM CET / 10AM SGT
Wednesday 7AM EST / 12NN CET / 7PM SGT

Stoneborne DLC Update

We’ve started sending out Steam keys and discussing name and hero ideas with our backers! Check out our latest Kickstarter update here where we show our WIPs. We are now also allowing additional pledges via Paypal! You can donate here: https://www.twitchalerts.com/donate/legendsofcallasia

Worldwide iOS Launch and Art Contest on August 31

We will be launching the iPad version of the game on Wednesday! You will be able to log in on the iPad version using your same account from the Steam version and carry over your game progress. As part of the launch, we will be having a contest for Callasia-inspired art! We will announce the details later this week.


For comments and suggestions, drop by our Discord server (discord.me/legendsofcallasia) and watch our regular livestreams on Twitch (twitch.tv/legendsofcallasia)! You can also email us at legends@boomzap.com or contact us through the in-game Feedback button.


Patch Notes v1.0.2.14 – Card FX and Siege Master Change

We just a dropped a relatively small update that includes a rework on Siege Master hero trait, some new Card FX, and other bug fixes.

Patch Notes v1.0.2.14

  • Heroes
    • Reworked how Siege Master works. It now provides a x1.75 multiplier to DEF bonuses that a City or Tower-type improvement provides. The multiplier will only be in effect if the Hero is standing on a territory with a City or Tower-type improvement.
  • Cards
    • Added special effects to most cards to better show what they do. For example, if you use a +ATK or +DEF card, once it gets played you’ll see a Sword or Shield icon respectively.
  • Other Adjustments
    • Text adjustments for some territories and in-game messages.
    • Miscellaneous bug fixes and network optimizations.

Patch Notes v1.0.2.12 – In-Game Encyclopedia and Card Changes

We just updated Legends of Callasia to v1.0.2.12. This update contains a bunch of changes to card usability as we’re now allowing Reinforce and “Battle” (those that affect battles) cards to be played on Allies. We’ve also added an In-Game Encyclopedia where you can view Hero, Units, Cards, and Structure information without having to go in a game.

Patch Notes v1.0.2.12

  • General
    • Added In-Game Encyclopedia. The Encyclopedia contains Hero, Units, Cards, and Structure data and can be accessed from the Main Menu.
  • Cards
    • All Reinforce cards (including Creeping Death) can now be played on Ally’s Heroes. If you and your ally are using different races, the card automatically converts the units to the recipient’s race (i.e. A Faeborne player uses a Reinforce Phoenixes on a Revenant ally, the Revenant ally gets Wyverns instead of Phoenixes).
    • Cards that directly affect battles can now also be played on Allies. Below is the list of affected cards.
      • Rallying Cry
      • Flaming Missiles
      • Shieldbearers
      • Fine Armor
      • Raise The Dead
      • Forced March
      • Trample
      • Charge
  • Other Adjustments
    • Improved Network Turn Synching.
    • Possible fix for Player orders being dropped. If you still encounter this issue after this patch, please send us an In-Game Feedback or email us atlegends@boomzap.com.
    • Fixed the visual bug for Starting Gold that occurred when changing Player Color.
    • Adjusted Hero, Card, and Structure description for better messaging.
    • Miscellaneous bug fixes and network optimizations.

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Kickstarter Update: [Day 4] New Stretch Goal and more slots for ‘Design a Map’ reward

(Kickstarter update #2)

As of this moment, we’re 115% funded and adding some stretch goals to our campaign.

We asked again what people wanted, and they said: WE WANT MORE MAPS!

If we reach $3,500, we will add five (5) Tournament maps, designed for solid Multiplayer play!

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And since we’re adding more maps, we are also adding 5 more slots to the Legends reward tier ($250) wherein YOU can work together with our game designer to create a map, design how it looks and plays, and name everything in it!

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Again, thank you everyone for backing! And keep your feedback coming. :)