Tag Archives: heroes

Patch Notes 20160318 (PC)

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We just dropped a new update for Legends of Callasia, which includes four new campaign maps and another limited-edition hero available for those who purchased Early Access!

  • Introduced 4 new campaign levels – Human Campaign 7 and 8, Faeborne Campaign 5, and Revenant Campaign 3. A new Map will be unlocked upon finishing each campaign level.
  • Introduced a new Early Access Revenant hero. Those who already purchased Early Access should have it unlocked when you log into the game.
  • Web news notification system.
  • Private Multiplayer Game creation and invite.
  • Moved Friend Invites to use the notification system.
  • Added new critters.
  • Miscellaneous improvements and bug fixes.

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Patch Notes 20160311(PC)

There’s a new update for Legends of Callasia, which includes two new campaign maps and another limited-edition hero available for those who purchased Early Access. Meet Tigris!

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  • Introduced Faeborne Campaign 4 and Revenant Campaign 2. A new Map will be unlocked upon finishing each campaign level.
  • Introduced a new Early Access Faeborne hero. Those who already purchased Early Access should have it unlocked when you log into the game.
  • Beta release of Friend system that allows you to add other users as friends.
  • Global and Friend chat tabs.
  • Separated player color and player starting position in multiplayer setup.
  • Change “Esc” button behavior to either: (i) Close any open popups or (ii) Access in-game settings menu.
  • Added new critters.
  • Replaced “Load Game” button with a smaller button (diskette icon) found below the Settings button.
  • Miscellaneous improvements and bug fixes.

Patch Notes 20160305 (PC)

We have a new update featuring new campaigns and a limited-edition hero as a thank you gift to those who purchased Early Access! 

  • Introduced Faeborne Campaign 3 and Revenant Campaign 1. A new Map will be unlocked upon finishing each campaign level. 
  • Introduced a new Early Access Human hero. Those who already purchased Early Access should have it unlocked when you log into the game. 
  • Added a system that checks for duplicate names when creating a new account or changing your display name. 
  • Added prototype to in-game chat tabs. 
  • Alliance between players or AI is more prominently shown while in game. 
  • Added new critters. 
  • Miscellaneous improvements and bug fixes.

To get a glimpse of other upcoming updates, catch our weekday livestreams at 12NN SGT / 8PM PST on our official Twitch channel: http://www.twitch.tv/legendsofcallasia

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New Beta Build (now with Mac!)

We have just released a new beta build, with the following changes:

  • New large, six-player map!
  • A new merchant profession has been introduced, along with a host of new character traits and cards.
  • The card encyclopedia allows you to view all in-game cards to help you plan out your strategy.
    Improved and streamlined tutorial map.
  • Mac build now playable.
  • Miscellaneous improvements and bug fixes.

You can download them below with complete instructions here:

Aside from the new Mac build, we’ve also set-up Android set up over the holidays and will be available once tested by QA. And, because the community has shown an interest in it, we’re also working on a Linux version to be released later.

More people have also been checking out the game and posting their game play videos:

Thank you for all the press that we have been getting. Please keep your comments and suggestions coming, and hope you’ll continue to share our project to your friends! Again thank you to everyone who has been supporting Legends of Callasia!


New Beta Build, Card Guide, Gameplay Videos, and Art Interview

We have just released a new beta build, with the following changes:

  • The skirmish screen has been streamlined, giving more useful options when starting a game and removing less useful options. Your starting position is now based on your selected colour unless the Random start position option is checked. Players can vie for the same position, and the actual positions will be assigned randomly.
  • The end of game screen has been improved, showing the game statistics once the game session has ended.
  • We have added a system of tooltips which let you gain quick tips on certain interface elements, such as the army order buttons. Simply click and hold (tap and hold on iOS) to see information on the specific button.
  • Terrain modifiers have been streamlined to a single defensive percentile modifier.
  • You can now queue up movement across several turns by dragging your hero around the map. As you do so, the number of turns necessary to reach the desired destination will be shown. Once you have committed your hero to the path, you can always cancel his orders and give him new ones.
  • A reject notice is now given in the chat window when a player rejects your game invitation.
  • When winning by Victory Points, you are required to hold your VPs for 3 turns now.
  • Miscellaneous improvements and bug fixes.

You can download them below with complete instructions here:

By the way, if you’re having trouble choosing a hero or faction, here’s a quick card guide. We’re still working on implementing this in-game, but hope this screenshot helps for now.

More people have also been checking out the game and posting their gameplay videos:

Thank you as well to all the new press we’ve been getting, including this interview with our artists Edwin, Jaq, and Jun on Xmashed Gear. Check it out to see some concept art and WIPs of our heroes!

Please keep your comments and suggestions coming, and hope you’ll continue to share our project to your friends! We have currently reached over $4000, but still a long way until we complete our goal. And again, please do vote for us on Greenlight.