We want to know your thoughts and any questions you have about the game, the artwork, the gameplay, and anything else you have in mind. Just rate and comment away!
Yes, that’s right. We’ve renamed Legends of Fire & Steel to Legends of Callasia! Why’s that? The old title was longer, a bit generic, and most of the time confused people (especially fans of a series with Ice and Fire in the title – admit it, you’re one of them!)
The game has always been set in the world of Callasia, and we thought changing the title would be able to communicate this better. Legends of Callasia is also shorter and more unique. And with the new name comes a new logo!
We’re also working on a new icon and we need your help – which icon do you like best?
We’ve made changes to the battle screen!
Maximum number of heroes is still four, but units from the castle of fortress are now including in the battle. Also, instead of using the full hero portraits, we’ve made icons with their names.
What do you think?
This weekend (October 24 – 25), we will be at the E-Sports and Gaming Summit (ESGS) at the SMX Convention Center, Philippines.
We’ll be showing Legends of Fire & Steel and playing multiplayer with everyone!
You can vote for us through this app:
We’re also giving away Legends posters so please drop by if you’re around. Come and try to defeat Edwin, our lead artist, in multiplayer!
In Legends, heroes lead armies – and you can choose which race you’d like to use in each round, with a set of six classes each.
Players can choose from Human, Fae, or Revenant. This will determine the units that form your armies, which have different attack types and characteristics. This will affect your strategy for the game.
Humans fight for survival using archers, swordsmen, griffons, ballista, and dragons.
The Fae are the wild powers of nature with units such as the Treant, Golem, and Phoenix.
The Revenant are the evil forces of undead who fight with dark knights, wraiths, and skeletons.
All of these units have different attack types: missile, melee, and magic. Battles are resolved automatically based on their tactical abilities.