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Update #5 – Week 1: Status Report

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It’s been one week since we launched our Kickstarter campaign and you must be wondering what’s our progress so far.

Currently we’re at around $2000, and it’s still a long way until we reach our funding goal, but the team continues to build the game and test its core features everyday, particularly the multiplayer mode. As we play the game, we’ve developed a mindset that we can also apply to this Kickstarter campaign: “improvise, adapt, overcome.” We’re thinking this could be a good tagline for Legends of Fire & Steel!

We’re also exploring other game options to make the game even more fun, while the artists are improving the visuals and special effects. In case you missed it, we’ve updated our project description with GIFs showcasing the new UI! Also, check out the new images for the backer rewards – it’s clearer now what additional item you get when you go up a tier.

We were also mentioned by some press and maybe you’d like to check them out!

Thank you very much for the kind words. If there are any we may have missed, please inform us so we can send our thanks. :)

Do you have suggestions or comments you’d like to share? Please let us know! We’d be happy to read them. Your feedback is very important in the success of this project, and again, feel free to share the word to your friends! The more backers, the merrier.


Update #4 – More About Our Game Idea

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Greetings!

Again, we thank you for helping us fund this project. For us, it means that either you support the new direction our studio is taking, or that you believe in our game idea and want to see it actually happen (or could be another reason, and we thank you still the same).

So what is our idea actually?

We want to make a game that:

  • We also like to play: a multiplayer strategy game
  • Plays well on a tablet, so we can relax at the same time
  • Solves the age-old problem of multiplayer games: no waiting for other players to finish their turns
  • Is not free-to-play: no energy requirement, no stopping players at certain levels, no buying victories – you win because you’re the better player
  • Challenges players to become the best: leaderboards that rank users worldwide, per region, per map, etc.

And that’s it for today’s update. Please help us make this campaign successful by telling your friends about us on Facebook, Twitter, and everywhere else. The more people who pledge, the closer we are to our goal. Again, thank you very much!


Update #3 – Fancy gameplay GIFs are here! (Updated UI)

A few people have told us “Hey man, good Kickstarters have GIFs!”

Well, we’re more than happy to oblige… so – we made a bunch of super cool GIFs to help explain the gameplay. All of these are taken directly from the actual, playable prototype of the game – so they aren’t mockups, they are actual current gameplay. Hopefully they help explain exactly how the game works better than words.

Check them out HERE.


Update #2 – Creating the Fae: Krysbur, Cobbs, and Izmuth

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Hey there! We hope everyone’s having a great weekend. So far we’ve been getting wonderful comments about the art – now let us show you how we’ve created some of these heroes.

The Fae are the nature-inspired, the original inhabitants of Callasia. Most of them have distinguished animal characteristics, like Krysbur and Cobbs.

Krysbur

Krysbur has a pretty simple development history. I think bears are cool, and I wanted one in the game. They came back with some sort of bear-human ideas, and I was like, “No. I want a bear. Like a real f-ing bear. With like a necklace of skulls or something. I want to play as a big kick-ass bear” – and they brought forth this art. I was pleased. They named it Krysbur – for “Chris Bear” – if you want to back at the hero-naming level… you can give him a better name. :)

Cobbs

Cobbs, on the other hand, is purely a creation of the artists, who wanted a “lizard man” but wanted something different than what they always see in games… so they took their inspiration from an actual salamander. I have no idea why they named it Cobbs – sounds like a Space Marine name from Aliens, to me. Again – if you think you can name him (her?) better… throw down some money!

Izmuth

Meanwhile, we’ve also drawn inspiration from classic mythical fantasy creatures such as the centaur – like Izmuth here. In truth, we had a lot of history with centaurs from the Awakening series – where we always wanted to have more centaurs, but for the longest time our publishers kept telling us “Nobody likes centaurs!” and we were all “What the hell? Centaurs are cool!” Well, it’s our game now, and without a publisher, we can put in as many centaurs as we want, and make them as badass as we want!


Update #1 – Meet the team!

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It’s been an exciting first 24 hours of the Kickstarter, and we’re thrilled that we’ve already got some people backing us. Thank you so much!

One of the things we realized when we started is that we’re… well, we’re not famous. There is no Chris Avellone, Lord British, or Warren Specter on this team. We’re not rock stars of the game industry, and we’re not going to get that kind of “instant support and recognition” that these kinds of people will bring to a Kickstarter. Instead, what we actually are is a team of solid, hardworking veterans who have shipped over a hundred games between us. And we’d like to introduce ourselves.

One thing that *is* pretty cool is that we’re a really international studio, and have been for the last decade. We have people working all around the world, predominantly in Southeast Asia. In fact, when you look at all of the Boomzap team combined, we are one of the largest independent employers of game developers in Malaysia, Indonesia and the Philippines!

And within the Boomzap team, the Legends of Fire & Steel team includes some of our oldest and most experienced staff. Adrian, who leads the code development, is a 12 year veteran of the industry, and one of the most experienced game coders working in Malaysia. TG builds maps and designs the game from her home in Ipoh, supported by Mop and Nelson who are both working from Metro Manila. We also have Filipino artists Edwin, Uncle Jun, and Soc – who have over a dozen years of digital art experience between them. Animation and effects are being done by Nanas and Shiro in Indonesia, as well as Zarif in Malaysia. Music and sound is being made in Singapore by the Lee twins, led by Shaz in Malaysia, who has over 14 years of game audio experience.

Leading the team are me (Chris) and Allan – the founders of the studio. We are both huge, huge strategy game fans (with a special love for Crusader Kings and Civilization). Allan has programmed and tech-directed dozens of games on PC, Mac, iOS, Wii, and Android over the last 15 years, and has taught at a number of game development programs in Singapore, as well as serving as the IGDA organizer there. I live in Yokohama and have been actively working as a designer, producer, and director in the game industry since 1992, with credits on almost 50 games, including producing the original Far Cry.

We’re not famous, it’s true, but that makes us no less experienced. We are passionate, hardworking professionals who have been doing this a very, very long time, and are finally working on our dream game. We are committed to make Legends of Fire & Steel as awesome as possible, and we hope you’ll join us in this journey by funding our project and spreading the word!